Chapter 14: Saving and Archiving
Once you have all those images, what's the best way to save them?
Chapter 15: Immersive Imaging and 360-degree Panoramas
Creating panoramic images and using them to create virtual reality
tours.
Chapter 16: Intro to Web Graphics and HTML
Using images in HTML.
Chapter 17: Useful Software Applications
Other applications not already covered, including those used to transfer
images from cameras, as well as printing, cataloging and indexing
software.
Chapter 18: Webcams
Setting up webcams; what you'll need.
Chapter 19: Making it Move
Creating animation.
Chapter 20: Digita Operating Environment
The operating system for digital cameras used in Kodak and Minolta
cameras.
Chapter 21: Copyright
What is copyright and how to get it.
Chapter 22: High-End Cameras
Cameras that cost a lot more than $1,000.
Chapter 23: Troubleshooting
Tips on solving problems.
Chapter 24: Camera Specs
Directory of currently available cameras.
Chapter 25: Future
A few guesses about the future.
Glossary
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